Lost: Via Domus

Developer: Ubisoft Montreal
Publisher: Ubisoft
Console: Xbox 360
6.0
Quick Look: Fans of the show will get some value out of the fan service Via Domus offers, but otherwise it is an incredibly short and shallow adventure game.
Lost fanatics angered by the unscheduled break in the current ongoing season due to the writers strike have a little something to fill that void with. I'm talking about the game, Lost: Via Domus that recently hit retail from Ubisoft. While it ultimately ends up being another mediocre licensed game, Via Domus has plenty of Lost fan service to quench every ounce of the Lost universe that their loyal fan crave.

Via Domus isn't exactly a prequel or set in between seasons, but in another way it is. It takes place up through the events of the first season and a half of he show. Players control Elliot, who is one of the off-screen Oceanic survivors. Elliot never had a role in the actual television series, so players get to immerse themselves as one of the background survivors in the show. It would have been cool if Ubisoft integrated a face editor function or make use of the 360 Vision Camera to import our own face into the game, but that is not the case, and understandably so if the Lost producers ever decide to incorporate Elliot into future episodes. Elliot is a photographer, and the plane crash made him a victim of amnesia. As players progress through the campaign, they rediscover Elliot's past via the
trademark Lost flashbacks.

It was unfortunate learning that none of the characters from the show are playable, but some are here to interact with. Most of the major stars from the show appear hear like Saiyid, Locke, Jack, Kate and Hurley to name a few, along with some characters who are no longer on the show or went AWOL for awhile like Michael and Charlie. It would've been appreciated if more past characters made appearances like Boon, Walt, and Shannon. After keeping an eager eye to encounter them again, it was disappointing not to run into them one more time. Not all the stars from the show had time for voice acting their character, so some sound-a-likes were used instead. Most do their original characters justice, but whoever voiced Locke comes to mind as one who is horrendously off from his counterpart.

Via Domus plays like an adventure game in the same vein as recent genre entries such as Indigo Prophecy and Dreamfall. A lot of focus is emphasized on exploring familiar locales of the show. Elliot will spend a good deal of time on the camp set up on the beach, and traversing through the jungle. Don't go in thinking that every single little acre of land from the island is ready to take in, as Via Domus is an extremely linear game. There are a few extra paths that verge off in the jungle, but most of them lead to nothing extraordinary. A lot of time will be spent venturing out for miscellaneous items to pick up off the land like coconuts, water, Dharma Beer, etc. to use to trade with other survivors for items needed in quests
like torches, lanterns and guns.

An engrossing story and challenging puzzles are the bread and butter of an adventure game. Via Domus gets the story part down by opening up a whole new character plot line of the Lost universe. Other than a couple of minuscule exceptions when discovering some previously unseen locales, not a whole lot of new details are discovered from the back story that avid fans already know of. However, it is worth noting that the bizarre ending plays a lot into what happened in recent episodes of the fourth season. After experiencing the ending, it triggered a few theories and only helped to further anticipate what happens when the season picks up again. Unfortunately, the puzzles leave a lot to be desired. The bulk of the puzzles in Via Domus consist of frustrating, trial-and-error fuse puzzles where the player must randomly guess which fuse to put in, and which way to rotate it in order to get electrical panels in working condition again.

Since Elliot is a photographer, he'll be spending some time taking pictures throughout the game. Shooting pictures in flashbacks help enable memories of Elliot's past, and during the main game plays a significant role for unlocking achievements. To mix up the exploring that consumes most of the game, the developers added some interesting sequences with the ever-dreaded "black smoke creature." There are a couple of intense stealth sequences where Elliot must traverse through the jungle and hide out in Banyan trees to evade death from the heinous smoke. Additionally, there is a chase sequence where Elliot must jump and slide under obstacles with the smoke right on his tail. These sequences were welcomed diversions from the otherwise bland, linear gameplay progression. It's too bad these moments
don't occur that often.

Graphically, the developers did a tremendous job of capturing the look and
feel of the series. It seemed like they put in that extra effort to try and incorporate everything from the show. "The Hatch" in particular looks like a
picture perfect translation from how it was represented in Lost. The characters also look like near-carbon copies of their counterparts, whether it be the stretched-out curly hair of Hurley, to Jack's tattoo, the characters are well represented visually. Aurally, the awesome score from the television show is here and kicks in at all the appropriate moments during play. Aside from Locke, the aforementioned voice acting is well delivered, though the cut-scenes could have benefited with some more dialogue.

Via Domus can be completed in under six hours, and that just doesn't justify its current $60 retail price. Fingers are crossed that Elliot makes some kind of an appearance, even a bit part at the very least on future episodes as some kind of payoff for the people who took the time to play this. If you aren't a fan of the show, and trying to find a new adventure game to play, then this most likely won't do anything for you. Via Domus is strictly for fans of the show only, and even if you are a big time Lost fanatic, make sure to only rent this one. Via Domus does have some fun to be had and, there is a little bit more to gain out of the whole Lost universe when playing it, but as a whole it is way too shallow and short to be anything meaningful.



Article By: Dale "Gruel" Kulas

It's a News....EXPLOSION this week! And in honor of that, we give one of our favorite news editors an audio comeuppance.

Yeah, you heard me.

We also take the piss out of Gyrostarr for...sigh...WiiWare. All this and more on this week's Team Fremont Live!


Lots of shit to talk about this week...for once. From our role in the universe, to Japanese candy, to the perfect bowl of ramen, and of course: zombies. I get a little wordy in this week's CWJ.


We join a bunch of our friends in Trickman Terry's decked out basement and talk Space Invaders Extreme and this week's gaming news!

Check it out on this week's Team Fremont Live!


Metal Gear Solid 4 is on the agenda, along with Blast Works for the Wii!

We've also got the normal line up of news and the Dramatic Forum Readings make a stealthy return!

Check it out on this week's Team Fremont Live!


I come back from vacation and am greeted by Metal Gear Solid 4. Does life get any better? Cooking with John is here.


We've got reviews of LEGO Indiana Jones and Protothea this week. Don't get your hopes up on that last one.

In addition, DJ Incompetent sends us an extensive Hands On of LIttle Big Planet! All this plus more zombie talk than you can shake a dead re-animated limb at.

Check it out on this week's Team Fremont Live!


Phil and Co. are back yet again. And this time the episode is entitled...TFL Earth.

If you're wondering what the hell is going on, check out this week's TFL-UK!


The boys are back with a whole crew of special guests and some fantastic stories from the London Expo!

Check it out on the lastestTeam Fremont Live-UK!


We're talking Dr. Mario or the Wii this week as well as discussing the challenges of Moe kicking his smoking habit.

All this and more on this week's Team Fremont Live!


We're talking about Penny Arcade Adventures, Star Solider R and we get our fat asses onto Wii FIt.

Along with news and a discussion of why your should pee standing up.

All this and more on this week's Team Fremont Live!


Sorry this is so late this week! We've got Phil Kollar fro 1up.com and Nate Gamer from Megatonik.com as special guests this week!

We're also talking with the gentlemen from Number None Inc., creators of Braid for XBLA!

All this plus reviews of Assault Heros, Lost Wind and Castle of Shikigami 3!

Check it out on this week's Team Fremont Live!


Wii Fit and zombie movies. It's a weird combination, but that's what's on my mind this week. Cooking with John is here.


Phil's back with us a little early this week, as the lucky bastard is going on vacation.

Enjoy the latest episode of TFL-UK!



After a long night of podcasting, we finally got around to recording our own show. Which meant we were drunk off our asses..more than usual.

We managed to talk about Boom Blox and R-Type Command, however. You can check it all out on this week's Team Fremont Live.

By the way, me were guests on the The Married Gamers Podcast, so if you're not sick of our crap...well...there's more to be had.



Phil and the boys are back with another episode of Team Fremont Live-UK!

They're talking Speed Racer for the Wii and a preview of Haze for PS3! All this plus UK gaming news and a return of Philthy's Big Sack!